Playing violent video games has risks: study

Among young college students, the frequency and type of video games played appears to parallel risky drug and alcohol use, poorer personal relationships, and low levels of self-esteem, researchers report.

“This does not mean that every person who plays video games has low self-worth, or that playing video games will lead to drug use,” Laura M. Padilla-Walker told Reuters Health.

Rather, these findings simply indicate video gaming may cluster with a number of negative outcomes, “at least for some segment of the population,” said Padilla-Walker, an associate professor at the School of Family Life at Brigham Young University in Provo, Utah.

She and colleagues examined the previous 12-months’ frequency and type of video game and Internet use reported by 500 female and 313 male undergraduate college students in the United States.

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